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UNOFFICIAL GAMESALAD TEXTBOOK PDF

7 Jan Although, there is a learning curve to the software, which is why I wrote The Unofficial GameSalad Textbook. It makes it even easier to make. 23 Feb An Unofficial GameSalad Textbook is a nice resource to have, but it definitely needs some editing and a redesign to be worth the high price. 6 Jul App Detail» An Unofficial GameSalad Textbook. Published by: Photics. + Universal App – Designed for iPhone and iPad. Price: $; Current.

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February 25, This is getting crazy. But so far, I’m thinking this project might be a lot of work for very little reward. I even figured out simple stuff, like creating the GameSalad equivalent of Attributes. As for the trial version, yeah, that’s what I’m using. I might tectbook third-party add-ons a separate chapter to protect the flow of the book.

GameSalad Textbook –

I’m going to try again tomorrow. Note that if the developer provides the product or not, this does not impact the review or score.

Send support requests to [email]support coronalabs. I only see two posts that like the idea. That being said, Corona is powerful, versatile, extensive, fast, and tiny.

My previous textbook was very helpful. As I was reading through the APIs, my mind was racing with ideas! It should return when version 2. Maybe it’s a bug.

148apps – An Unofficial GameSalad Textbook Review

I suggested an open source project, but it looks like yamesalad idea didn’t catch on. So, I’m not offended. Instead of just going through the various APIs, I’m trying to learn Corona with a specific project in mind. Leave a Reply Cancel reply You must be logged in to post a comment.

Although, I have seen some issues I can see how much extra work is involved to add retina display support and content scaling. That makes the textbook more useful.

You must be logged in to post a comment. Yet, it’s important, as this determines the overall game design. I just have to figure out how to translate GameSalad behaviors into Lua. Corona handles the problem the way it should, similar to how Flash does it. Zooming into the text makes it look like a real e-book, but when you scroll down you’ll often find yourself straying to the right.

I understand what’s going on, but it feels so slow. No middleware is without its quirks, but Corona has the least of the them, and with the ones it has, it’s definitely the most manageable to work around with. I left Android development to make iOS apps. As far as the content goes, An Unofficial GameSalad Textbook does a pretty good job teaching, but doesn’t offer much more than I can get for free on the web.

Think of it like the “Gems” series books. I think that’s the main advantage with Ansca Mobile. If I put this This is not a trivial endeavor.

The Unofficial GameSalad Textbook | MacRumors Forums

I like how easy it explains how to use the program. I’m fairly confident that I could create a similar book for this community.

The charts and examples help to quickly explain the advanced power of GameSalad expressions. The Unofficial GameSalad Textbook has been temporarily removed from sale. It would seem that I’d have to, in order to make the book great. I have to keep reminding myself that this is a good thing.

I’m sure the Unofficial Corona Textbook would be a great asset to the community, as the GameSalad one was helpful as well. But as jhocking said, make sure you know your stuff, and maybe become more prominent in the community, like GameSalad.

With APIs, it seems like there’s a lot to learn. Watch my YouTube video: The format will be basically the same Is this community interested in such a book?